![]() ![]() Its only damaging spell at the start is Decaying Touch, a melee skill targeting physical armor. Pure healers are an inefficient use of party slots in D:OS2. It’s because of this that it ranks the lowest on this list. ![]() Play to each other's strengths and consider who will go first and how the next character can play off what the first one did. Cleric The Cleric is as close as any default class comes to a pure healer. It doesn't matter how effectively a character performs individually if they don't fit into your team. Knight class for the 2H starter, 10 Str, Lone wolf - Opportunist, Battering ram, Dust Devil and Crushing fist (must have) Enchanter class for the air staff (great to shoot puddles to electrify them for permastun), 10 Int Pet pal (for quests), Lone wolf, Minor heal (must have), Slow, Teleport (must have) Super hard to run this, since hard lone. In all that time, the best suggestion I can give to any player considering what build to take. Its why I hang around the forum here even though I haven't played in months. Mages work best with a near identical copy of themselves.ĭiscussing and imagining clever builds is what I most enjoy about the game. Pair your fire mage with an ice mage and you'll disrupt your own freezes and struggle to keep things on fire. Your mage won't keep up in damage and will struggle to do much. Like taking a warrior, rogue and archer but only one mage. ![]() Use elf as your race and self harm -> elemental arrow on blood for easy damage. 80/20 in act one 40/60 in act 2 and beyond. Just equip the best crossbow you can find and dump all your points into finesse and wits. You can be whatever you like, but if you pair it with others that don't synergize, it can make things harder. Easiest would probably be a weapon class. Its the class you pick as well as those of your allies that matters. This is not a game where "figuring it out as I go along" is a good idea. If you don't take the time to learn the details before jumping in, you will have a rough time. But then the important part, go through all the Attributes, Skills and Talents and read the tooltips and decide which ones will best help you with your desired play style. Then pick a class that has a starter weapon you are ok with. Necromancer Mage who focuses on Physical Damage Healer mage with Water and Air Magic who also does lots of damage Mage damage dealer using Poison, Oil and Fire Melee Two-Handed, or Melee Sword & Shield The only thing it locks in is your basic noob starting weapon. Any class you pick can be made to start out with the default setup of any other class. The class name you pick does not lock you into anything. There is a high chance of failure for puzzle-related stuff, but when in doubt, just intimidate everyone with grunts and shouts.It is not that kind of game. The murder hobo potential is highest here and physical obstacles? They don’t exist, as long as you don’t roll a ‘natural 1’ and faint from headbutting the gate of an enemy camp. Sure enough, your dialog options are ‘strong.’ Who needs the art of conversation when you can just threaten to throw everyone off a cliff? We did mention that you can yeet your Gnome or Dwarf allies right into enemy clusters because… because!. He can make your ribs hurt from laughter with all the Barbarian shenanigans both in and out of combat. And in that low- to mid-level gameplay, one meathead class shines for their blunderous ways to achieve victory as far as meatheads in Dungeons and Dragons go, the Barbarian is prime rib. Sure, spellcaster classes can toy with reality once they’re at a high enough level, but Baldur’s Gate 3 caps at level 12 for its Dungeons and Dragons 5E ruleset. ![]()
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